REVIEWS BY STUDENTS: Constantini

The Noise Pixeles. Atari Noise and Arcangel Constantini
By Laura Cristina Urrutia Aldrete and Patricia Gabriela Díaz Suzarte

Arcangel Constantini was born in Mexico in 1970. He names himself a "Technology Hacker." Constantini is an artist, curator and promoter of new arts. His work is mainly audio-visual and tries to experiment with it in a ludic way. His starting point is the old iconography and the first digital systems to build an evolving an interactive audiovisual structure.[1] He has been curator of the Tamayo Museum and has been granted with the FONCA scholarship.

            Atari Noise is one of the most famous pieces of Arcangel Constantini. The idea is simple; he tries to recycle obsolete technology, in this specific case the Atari 2600, i.e. one of the gaming devices, which is now obsolete. Atari Noise is the "reflection of a media culture in which the necessary hardware is available today as scrap used in any home." [2]

            The artist hacked the "original programming"[3], so that the intervention resulted in the generation of video and audio standards. This piece was presented during the Bending and Hardware Hacking Happening Festival in Tokyo, Japan and Mexico City, simultaneously. Mario de Vega traveled to Japan and presented his project SPK ® Live and helped with the installation and communication between the two systems (operated by Ivan Abreu and Arcangel Constantini), who controlled it remotely via arduino, pd, flashserver and circuits. The result was a video of almost six minutes, which shows colored lines and anachronistic way to these, different sounds, elements that show, a manual intervention (hacking), and an intervention of video and sound.

Among the concepts proposed in the book The Postmedia Era by José Luis Brea, it is possible to apply the concept of Multimedia. This being defined as "a production that incorporates elements developed in different media." [4] While it is true that the main base of the experiment is the Atari console, it is also true that to perform the real-time activity at distance, many devices were indispensable.

Apparently, Brea has no term that could classify an artistic expression of this type, that is, one that transforms obsolete technologies in one way or another.  “We could exclusively call media art to those practices that rather than producing objects 'for' a given media, have the task of production ‘of a specific media', autonomous. Those works in which the object is itself the medium.” [5]

In addition to this approach, we can understand Atari Noise as a universal language, because it speaks to the whole society, the images and sounds can be interpreted consistently regardless of the geographical location of the person. In words of Brea: “Imagine a world in which objects talk to each other, like elements or cogs in a global machine. The language spoken is technical.  Precisely what is required is fidelity in the exchange code. The technique is the Esperanto of the objects system.” [6]

References
Tecniarts, Arcangel Constantini: Consideration About Digital Culture (Arcángel Constantini: reflexiones sobre la cultura digital). Date: March 12, 2013,. http://tecniarts.com/cultura-digital-arcangel-constantini/
Escribano Serrano, José, Art and Videogame. The Videogame as an Artistic Tool. An Approach to the new Cybernetic Language and Its Influence in the Beauty Arts (Arte y videojuego.El videojuego como herramienta artística. Una aproximación al nuevo lenguaje cibernético y su influencia en las Bellas Artes), Spain, 2007.
Brea, José Luis, The Postmedia Era (La era postmedia), Creative Commons, 2009.
Constantini, Arcángel, Arc Data. Date: March 10, 2013, http://www.arc-data.net/ 
Constantini, Arcángel, Atari Noise. Date: March 10, 2013, http://www.atari-noise.com/ 



[1] Tecniarts, Arcangel Constantini: Consideration About Digital Culture (Arcángel Constantini: reflexiones sobre la cultura digital). Date: March 12, 2013,. http://tecniarts.com/cultura-digital-arcangel-constantini/
[2] Idem.
[3] Escribano Serrano, José, Art and Videogame. The Videogame as an Artistic Tool. An Approach to the new Cybernetic Language and Its Influence in the Beauty Arts (Arte y videojuego.El videojuego como herramienta artística. Una aproximación al nuevo lenguaje cibernético y su influencia en las Bellas Artes), Spain, 2007, p.83
[4]    Brea, José Luis, The Postmedia Era, Creative Commons, 2009, p.7.
[5]    Íbid., p.16
[6]    Ibid, p. 121.

2 comentarios:

Unknown dijo...

I like the idea of re-purposing the use of old technology to communicate a visual response. I am not sure "why" it is referred to as "hacking".

smileypants dijo...

I love the idea of making art with repurposed technology. I hadn't heard about this artist before, he's a lot of fun! I never played Atari games, but I owned very early Macs. I love music made from early computers too. Thanks! -sam smiley